to the DirectXGraphics section, in this section
you will find one of the largest collections of
tutorials on DirectXGraphics. DirectX8 has seen
the disappearance of DirectDraw, instead we now
have to use Direct3D to perform any 2D graphics
that we may require. This is a very hot topic,
many people still prefer to use DirectDraw7 to
do their 2D games, whilst others are enjoying
the hardware accelerated and ultra pretty 3D interfaces
(Dynamic Lighting in a 2D Game!). Whilst many
of the effects described here are directly applicable
to 2D graphics, the center of focus is 3D graphics.
The tutorials here are laid out in a specific
order - I suggest you follow this order, lesson
4 will build upon knowledge gained in lessons
1,2 and 3. The idea is to make the learning curve
a little easier...
following list contain the available tutorials,
a brief description and a rating - pay particular
attention to the rating, trying things beyond
your capability may prove foolish.. but then again,
you do need to push yourself if you want to succeed.
I've now uploaded a complete archive containing
the 3 part series on DirectXGraphics I wrote for
GameDev.net. Much of the content is similar to the
following tutorials, but it's all "new"
text (no copy-and-paste!). It may be useful to you
if you want an all-in-one guide and/or a 2nd
discussion of basic D3D8 principles. You can download
it here (858kb)